For instance, Pit casually mentions multiple times throughout the first level how items and enemies no longer look pixelated. The voice acting is crisp and clear, and the script is very well-written All the characters are self-aware, and they even make references to the original 80’s Kid Icarus, as well as more contemporary Nintendo games. I actually felt Pit is enjoyable when he was interacting with all the other characters as well. The angel is earnest, optimistic and occasionally foolish, and his character contrasts well with Palutena who is intelligent, nice but also sarcastic. The dialogue between her and Pit is quite amusing. In spite of primarily serving as a means by which the game can deliver explanations and exposition, Palutena is never very dull. In order to succeed in his mission, Pit is assisted by the goddess of light, Palutena. The plot sees our protagonist, Pit, given the task of battling the armies of the Underworld and vanquishing Medusa, who has been mysteriously resurrected. This is a reflection of the real-world time that has passed between the releases of both games. Uprising is the direct sequel to Kid Icarus, a classic NES game from 1987, set 25 years in the future. I’m pleased by the reality that this game would have been worth the long wait for someone growing up in the early nineties. Pit’s statement is acknowledging the fact that the previous Kid Icarus game in the series was released over twenty years ago, as of 2012, on the Game Boy in 1991. I begin playing Kid Icarus: Uprising and the very first line of dialogue has Pit saying: “Sorry to keep you waiting.”, as he dives into the first level.
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